Page 241 - AC/E's Digital Culture Annual Report 2015
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AC/E Digital Culture Annual Report 2015241The company that has carried out the technolog- ical development is Tram Média, which worked on it for three years in collaboration with scientists in different fields.The game tables are fitted with flat and inter- active LCD screens. There are 21 game tables altogether as well as a large circular screen slightly inclined on its axis to evoke the earth’s inclination, which projects images and sound effects in relation to what occurs on the game tables. The 360o screen measures 16 metres in diameter, and required twelve projectors that show images at a distance of more than 50m, achieving a high-quality immersive effect.58The Museum of Tomorrow will open in Rio de Janeiro (Brazil) in 2015. The building is based on a sustainable design by Santiago Calatrava. It is intended to be a benchmark scientific centre for studying the environment. The exhibitionis based on two themes: sustainability (how can we live?) and coexistence (how do we want to live?). Audio-visual media, interactive installa- tions and games will be used for this purpose. According to its directors, the aim is for it tobe a museum with a unique exhibition display that uses the latest devices. They wish to invite visitors to become immersed in experiences based on science, art, reason, emotion, language, technology, culture and society as themes that are interconnected in real life.Yet to be opened, this institution is promising with respect to the latest technology for enhanc- ing visitor experience.59In 2012, the Museu Picasso in Barcelona opened the exhibition Picasso 1936. Huellasde una Exposición (Picasso 1936. Traces of an exhibition), an original and novel show featuring no original works. The aim was to show, by ana- lysing existing documentation, the ideological, conceptual and social significance of the Picasso exhibition held in 1936 in the cities of Madrid, Barcelona and Bilbao.For this purpose the museum enlisted a multidis- ciplinary team that brought together the curator Silvia Domènech with personnel from the muse- um and professionals from the world of technolo- gy and interactive museum display design.Two interactive tables were created using touch- screens to explain the conceptual content in an easy manner and to ensure smooth browsing: Picasso’s relationship with the agents involved in staging the 1936 exhibition and the relationship that was established between them.The work was carried out in two parts. First the curator and a programmer chose the agents, categories and type of relationships to be estab- lished between them as a basis for structuring the content. At this point they began to compile all the digitised information using a database with online access. The second part of the work involved devising dynamic software for viewing the information.Another of the devices manufactured for this show was a table which, when cards were insert- ed, generated video mapping projections that represented exhibition documents such as letters, press cuttings, photographs and others. Visitors were thus able to interact with the information and content in an entertaining and educational manner, with no need for the original works.603. Technology associated with the actual visit


































































































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