Page 264 - AC/E's Digital Culture Annual Report 2015
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AC/E Digital Culture Annual Report 2015264try, medicine and the human body, medications, and a huge human lung, Pneuma 2. There is also the possibility of making miniature 3D models of visitors.This museum had also previously worked with 3D technology through the Me in 3D initia- tive,131 which scanned visitors’ faces. The result (which could be used by science for research into cosmetic and facial surgery in general with users’ prior signed consent) could also be repro- duced in various materials.There is a small museum in the equally small Romanian town of Pecica, whose singularity,in addition to the striking architecture of its creator, Claudiu Ionescu,132 lies in the fact that it is based exclusively on 3D and other emerg- ing digital technologies. It is a small Digital Museum (barely 125 square metres) of other museums, as people can visit and explore the exhibitions and collections of other museums in the rest of the world through these technologies.It is a small space for an art centre that can virtually host many major exhibitions at once. The museum thus goes from being a centre to a platform in which the focus is on experience and the interpretation of visitors to the museum.touchscreens on which the objects and works from other well-known museums are displayed. One of its advantages is that exhibitions can be changed or rearranged almost instantly without involving high costs. This makes it very easy for the museum to show different types of art and regularly enlarge its content for a minimal cost compared to that of staging an exhibition in the traditional manner.3D technology is very commonly used in the new applications launched by museums and institutions of the sector. The Rijksmuseum in Amsterdam has an application that offers a host of possibilities for enriching the visit. Its eighty rooms display masterpieces of art history dating from the Middle Ages to the present day. Its multimedia tour allows visitors to choose from different types of tours: free and customised, or one of the recommended itineraries featuring information that is supplied at various points along the way.The app is intended as a magic window that reveals details and stories about the collection and the building. It also offers families the possibility of playing a game, each memberwith their own terminal. The game, designedfor a minimum of two people and a maximum of four, is a classic treasure hunt through the museum’s galleries to unravel eight hidden secrets. Participants are given different tasks to complete, either individually or together as a group. We can also create our own Rijksstudio by choosing our favourite works, which are stored on the museum’s website, and can be modified later or downloaded as we wish. Geolocation and 3D technologies as well as high-resolution images have been used in this application.The museum bases these experiences on dig- ital 3D projections on large high-resolutionFocus 2015. Museums and New Technologies


































































































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