Page 272 - AC/E's Digital Culture Annual Report 2015
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AC/E Digital Culture Annual Report 2015272With the Aventura en la Pirámide Chimú (Adventure in the Chimú pyramid)152 wecan become archaeologists when we visit the museum’s premises and explore the Chimú and Tlingit culture of Peru. The initiative combines technologies such as augmented reality, which will provide a complete immersive experience using a helmet that is a replica of Tlingit culture (from 2015), avatars that function using move- ment sensors and 3D, for which free software has been used.Pensar con las manos (Think with your hands)153 was an exhibition that opened at the Sala Josep Renau at the Faculty of Fine Arts of the Universitat Politècnica de Valencia in 2013.In order to enhance the visit and provide information on pieces and makers, Unit edición experimental interactiva, a group made up of researchers from the Faculty of Fine Arts and the School of Computer Engineering of the Univer- sitat Politècnica de Valencia, with the collabo- ration of the graphic communication company La Imprenta CG, developed an application for mobiles and tablets called Los Cuadernos.The project was tested at this exhibition and later with the interactive book Abierto todo el día, allowing visitors and readers to find out about the creative universe of Pep Carrió and Isidro Ferrer. The application uses superb aug- mented reality, 2D and 3D animation resources, videos and other multimedia content.In the day conferences on Aplicaciones para la Promoción del Patrimonio (Applications for promoting heritage) held in Girona from 1 to 3 October 2014, several pilot projects were pre-sented that skilfully combine different technolo- gies including 3D and augmented reality.For the Museu Arqueológico de Catalunya, the Fundación i2CAT, a not-for-profit techno- logical centre that promotes R&D&I activities in the field of information technologies and communication and the Internet of the future, in collaboration with the department of Archi- tectural Graphic Expression of the UPC (Uni- versitat Politècnica de Catalunya) and expertsin Greco-Roman culture, has developed a pilot application called Empúries+,154 based chiefly on augmented reality. This app offers an immersive experience by placing the user in a real time and movement 3D environment to be able to admire the Empúries as it was originally: the museum objects can be enjoyed in 3D in their original context or as 3D reconstructions geolocated in the site.Another interesting pilot project was created for the ancient city of Jbeil (Byblos) in Lebanon and was developed by the American University of Beirut in collaboration with the city council. Despite being designated a World Heritage Site by UNESCO, this archaeological site is unap- pealing to visitors owing to the scant number of surviving remains. The application155 combines 3D digitisation, modelling and reconstructionof heritage objects and elements and augmented reality, which can be viewed not only on smart- phones but also on wearables such as Google Glass.Crononautas (Time travellers)156 is the new educational application presented by the Museo Thyssen-Bornemisza in 2014 in collaboration with the Fundación BBVA. The contentFocus 2015. Museums and New Technologies


































































































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