Page 267 - AC/E's Digital Culture Annual Report 2015
P. 267

AC/E Digital Culture Annual Report 2015267A year later, in 2013, the Museu d’Art Contem- porani de Barcelona (MACBA) and CaixaFo- rum took the use of augmented reality one step further when they set up a project that involved debating on similarities and differences between modernity and avant-garde: Art, dos punts / Art, Two Points.139 The exhibition contrasted works and documents from the past with creations and works in more modern-day languages.exhibition that brought together for thefirst time a selection of the most significant self-portraits by the painter Fernando Bellver.The exhibition featured a total of more than seventy pieces executed by the Madrid artist during his travels through different countries.140 It incorporated elements of augmented reality that took visitors on a virtual tour of the settings all over the world which Bellver has visited and captured in his works.A more educational and fun project has been created with the Junta de Andalucía through IDEA agency: El Castillo Rojo,141 an audio guide that provides information on the history of the Alhambra interactively. The project, developed by Granavisión, is designed to arouse children’s interest in the Alhambra in an attractive and dynamic manner through games, 3D illustra- tions and augmented reality.In this case, augmented reality brings to life (virtual) King Boabdil, Queen Morayma, the soldier Yusuf and King Charles V in 3D; these characters guide the children throughout their tour of the Alhambra and its grounds, telling them about experiences, stories and legends from their own reality. What is more, at the end of the tour, at the Granavisión Welcome Visitor Centre by the Alhambra, users can have their photo taken together with the various charac- ters, who pose for the shot.A British Museum project similar to the 3D vision of Egypt discussed earlier, also in associ- ation with Samsung, features an app for inter- acting with the Greek works and culture in its rooms using augmented reality. In this case theExhibition Art, dos puntsThe exhibition was based on an interactive perspective; for example, visitors having a photo taken at the entrance and another at the exit, answering questions or offering thoughts onthe website and, also, using augmented reality technology through a mobile app created for the exhibition. Pieces and works could be viewedin both museums along with audios, videos, images, quotations and other kinds of content that provided another view of the works on show, all with an adaptive design so that they could be enjoyed from any mobile device.More recently, the Centro Cultural Galileo presented the Planeta Bellver (Planet Bellver)3. Technology associated with the actual visit


































































































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