Page 268 - AC/E's Digital Culture Annual Report 2015
P. 268
AC/E Digital Culture Annual Report 2015268app, called A Gift for Athena,142 allows children to take part in a learning game that involves searching for various pieces of history located in the museum, as if completing a challenge– matching outlines to classical statues, doing puzzles or solving riddles, etc. The museum hopes to be able to print the results and objects in 3D in the future.This museum is an example of the use of tech- nologies for an educational purpose. The activi- ties organised in collaboration with the Samsung Digital Discovery Centre include workshops that are not just for children but also for families and teenagers. The idea is to familiarise citizens with the use of the latest technologies applied to culture, leisure and learning.As a result of the effort and collaboration with Samsung, on 13 November 2014 the British Museum won the ME Award143 for the best Augmented Reality Campaign.basically allows stories about actual places to be created through augmented reality and geoloca- tion. The first app, called German Traces NYC (created in collaboration with the Goethe-Institut of New York), has been designed for students to explore German cultural heritage in New York City.The application makes use of documents, pho- tographs and multimedia stories to bring to life this particular aspect of the city’s history. When a student arrives at an actual place, he or she can see historical photos in layers alongside current images or recreations that are visible through the telephone’s camera, as well as videos on this site in particular.Also in connection with storytelling, it is worth mentioning the Chess145 project funded by the European Union. This initiative is devoted to interdisciplinary research for personalisation and adaptability, digital storytelling, methods of interaction and participation together with methods of digital narrative, focusing on new technologies. It deals above all with the fields of education and museum design.The Acropolis Museum in Athens and the Cité de l’Espace (a science museum in Toulouse)are experimenting with this type of customised storytelling together with augmented realityin order to improve visitors’ experience. All visitors have to do is download an app and fill in a profile; they are then guided around the museum where they discover, in a customised way, hidden layers of relevant information on exhibitions during visits.They are also developing collective projects – i.e. for groups of people who share a particularImage from the video A Gift for Athena:http://vimeo.com/95501915Another interesting project, of the many that already exist outside the museum world, is the mobile application Geostoryteller,144 whichFocus 2015. Museums and New Technologies