Page 171 - AC/E Digital Culture Annual Report
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Education, Culture and Sport. The project was started up to bring the world of books and creation to classrooms. The idea is for students to learn to carry out research while respecting copyrights and to encourage reading.
Figure 28. Screenshot of the platform Es de libro. Source:: http://www.esdelibro.es
The competition is open to students and teach- ers of compulsory secondary and pre-university education and of intermediate vocational training levels in all the Spanish regions. They must work in groups (of between two and four students) coordinated by a teacher. The research can revolve around any subject they are inter- ested in: literature, music, cinema, science, art, sport, technology... And it can be submitted in any of Spain’s official languages online in digital format. The authors can likewise choose which platform to use: from their own blog or website to web services or social media such as Prezi, Scribd, Paper.li, Flickr, YouTube, VoiceThread
or Tumblr, among others. After completing the work, all they need to do is send Es de libro the URL address where it is embedded.
The promotors of the initiative have established various prizes: one for the best two projects
by first- and second-year secondary school students; another for the best two by third- and fourth-year students; and a third for the best projects submitted by sixth-form and interme- diate vocational training students. The winners each receive a tablet and a cheque for buying books – both the students and the coordinator of each team. The school also receives a sum of money to buy books for its library.
Es de libro is a longstanding competition that has been running for 11 years now. Since it was started up, 25,700 students and 3,000 teachers have taken part. And 4,200 projects have been submitted on a broad variety of subjects.
Proxecto Escornabots na biblioteca escolar
This project (Escornabots in the school library)197 aimed at schools is run by the Xunta de Galicia (Galician regional government) through the Directorate General of Centres and Human Resources as part of the School Library Reading, Information and Learning Plan. The project seeks to introduce robots and programming language to early-years and primary schools that are part of the Plan for Improving School Libraries. The initiative also seeks to create makerspaces for creation, action and handling in some of the network’s libraries to blaze a trail for other libraries in steering the library model towards a “creative centre of learning”.
Figure 29. Espazo Fedelleiro. EEI Barrionovo (Arteixo). Source:: http://www.edu.xunta.es/biblioteca/blog/
The project pursues two goals. The first is to initiate pre-school and primary-school children in robotics and programming language through hands-on and other kinds of activities planned by the school library and involving the use of small robots – escornabots198 – designed as part of an open-source hardware project whose
        AC/E DIGITAL CULTURE ANNUAL REPORT 2018
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Readers in the digital age





















































































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