The AC/E Digital Culture Annual Report is an annual document of reference that analyses the development of digital trends in the world of culture and focuses on a specific sector or discipline each year. This publication sets out to promote digital internet culture to help professionals and creators understand how to incorporate digital technologies into their work. Suppose the culture sector gains the skills and capabilities to work actively on the internet and furnish it with cultural content. In that case, culture will have a prominent presence in the virtual public space, that is the internet.
The AC/E Digital Culture Annual Report is structured into two distinct parts. The first consists of a series of articles by experts and specialists who, in a cross-cutting manner, analyze the main digital and technological trends applied to the world and the cultural sector, touching upon all disciplines. The second is the FOCUS, which identifies and defines case studies of good practices in the use of digital technology in a specific area or on a specific topic. To date, the Annual Report has focused on the performing arts (2014), museums (2015), festivals and professional meetings in the cultural sector (2016), cultural heritage (2017), readers and new ways of experiencing books (2018), creators and authorship in the digital age (2019), culture facing the pandemic (2021), artificial intelligence and creation (2022), the journeys of cultural content in Spanish (2023), the challenges and opportunities of minority languages in the digital age (2024), and the creative convergences of art, science and technology in a society in transformation (2025). In 2026, the FOCUS will be the Cartography of the Use of AI in Spanish Digital Creation: Analysis of Production, Formats, and Markets of Spanish-Speaking Digital Culture. This key study will analyze how Artificial Intelligence (AI) is redefining creative processes and distribution in areas such as visual arts, performing arts, film, books, music, and video games.
The annual reports are published on the website of Acción Cultural Española, in the digital publications section. They can be downloaded free of charge by users under a Creative Commons licence. You can submit it or request further information about this project from raquel.mesa@accioncultural.es
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The AC/E Digital Culture Annual Report 2026 is a reference work that analyzes the intersection between technology and the cultural sector, focusing on the challenges of cultural production, distribution, and preservation in the era of AI and digital fragmentation. The core of the report is FOCUS 2026, titled Cartography of the Use of AI in Spanish Digital Creation. This key study details how Artificial Intelligence is redefining creative processes and markets in Spanish-speaking fields such as visual and performing arts, film, books, music, and video games. The objective is twofold: to describe the generative AI tools and methodologies adopted by the Spanish-speaking cultural industry and to examine the opportunities, emerging formats, and ethical and economic challenges that this landscape presents for the global content market in Spanish.
The first part of the Annual Report complements the FOCUS with expert articles that address cross-cutting digital trends. Highlights include: the impact of AI geopolitics on linguistic diversity; the dilemma of algorithms regarding personalization versus cultural diversity; reflection on the authenticity of the facsimile and the urgency of finding new storage methods for digital culture; and the analysis of hybrid narratives, the devaluation of context in information, and the challenges of digitalization in sectors such as comics and video games. With this edition, the AC/E Digital Culture Annual Report maintains its goal of offering a strategic and future-oriented perspective for all cultural stakeholders.
La idea central del Focus de este año, desarrollada por la historiadora del arte y comisaria Mónica Bello, radica en la necesidad de profundizar en la colaboración entre agentes culturales, científicos y tecnológicos para abordar los desafíos actuales y futuros. A través de casos ejemplares y momentos transformadores, se destacan los valores que emergen del diálogo interdisciplinar, proponiendo modelos de colaboración orientados a la sostenibilidad, la viabilidad y, en última instancia, la innovación cultural y el bienestar común. Con un enfoque principalmente europeo y una aspiración global, este trabajo ofrece herramientas valiosas para instituciones interesadas en promover espacios creativos, diversos, inclusivos y comprometidos con la cultura.
Esta edición cuenta, además, con las reflexiones de diversos autores que exploran la intersección entre cultura y digitalización: Manuel González Hernández analiza la creatividad en la era de los algoritmos como un nuevo espacio creativo; Óscar Espiritusanto explora los «IAlogos», diálogos artificiales con inteligencias reales; Raquel C. Pico examina la relación entre la cultura y la Agenda 2030; Laura Ceballos aborda las estrategias globales para un consumo responsable de cultura digital y salud mental en jóvenes; Andrew Richard Albanese analiza la situación de editores, bibliotecas y la libertad de leer en Estados Unidos; Inés Abalo Rodríguez y Paco Calvo exploran la conexión entre la inteligencia de las plantas y la robótica del mañana; Nico Castro reflexiona sobre la transformación de los perfiles profesionales en la industria musical por la digitalización; Yova Turnes presenta el caso DeVuego en el camino hacia la catalogación y conservación del legado de los videojuegos y sus creadores; José Luis Reyes Criado analiza los festivales de música electrónica y artes digitales como eventos vitrina; José Ramón Alcalá reflexiona sobre la historia pendiente y la memoria en riesgo del New Media Art; y Sofía López examina la IA generativa y su impacto en la transformación de las industrias culturales creativas.
The AC/E Digital Culture Annual Report presents its tenth edition with a Focus dedicated to analyzing the challenges and opportunities of minority languages in the digital era in which we live. Will new technologies help increase the production and consumption of digital cultural content in different languages or, on the contrary, will the Internet “kill” linguistic diversity by promoting the dominant position of global languages?
This report is accompanied by a set of texts that explore exciting and sometimes unexpected aspects of the digital world linked to culture, such as transhumanism whose historical roots, worldview and action program analyzes Alfredo Marcos, or the technology of deepfakes and its impact on the human voice that Eugenia San Segundo Fernández deals with. Mauro Canut reflects on the consequences of artificial intelligence in the music industry. Mariana Toro Nader does so in the field of digital archaeology, defining its objectives, methods and applications, as well as the challenges that archeology faces in the digital age and the opportunities offered by new technologies for the preservation and study of cultural heritage. Michael McLoughlin defends the status of video games as cultural and artistic products. Chema Galante analyzes the importance of digital literacy in today's world, a key competence for the 21st century. Bibiana Ricciardi explores the rise of the podcast as a new medium for cultural dissemination. And, finally, Maite Ortega exposes the evolution of collage as an artistic technique from its origins to the present, with a particular focus on its development in the digital age.
This year's Yearbook analyzes in its first part, through six articles by specialists, current digital issues such as digital practices and SDGs, culture and its space, exponential technologies, the impact of new technologies on nature, culture on Tik Tok and on Twitch.
The Focus “Does digital content travel in Spanish?” makes an analysis, through an exhaustive study of the keys to the operation of digital cultural content in Spanish, the most demanded themes, its export to other markets and its transformation to other formats (music, books, audiobooks, movies, series of television, podcasts, video games, plays, etc.). This information has been reflected in various studies and partial articles from each of the cultural industries. This year's Focus carries out an exercise of aggregating results and a joint analysis to obtain the main keys on the journey of digital content in Spanish with the aim of providing relevant information and data on the consumption of culture in Spanish throughout the world to professionals in the cultural sector.
These are some of the topics the articles address:
-Data for management and cultural analysis. - The transformation of libraries in the digital age.
-Technological countercultures and practices of techno-resistance.
- The NTFs in the world of culture allow the creation of digital works of art that are sold through these payment methods, as well as the management of copyright through this technology.
- The cultural Metaverse or what cultural experiences will be like in a metaverse world that is expected to have a great impact on our society in the coming years.
- Growing payment culture in the digital cultural world.
-The culture of creating and designing online, gives keys to both managers and creators of the latest trends and tools.
- The script behind everything. The role and evolution of the script as a support for all staging.
FOCUS 2020: Artificial intelligence and cultural creation
In recent years we have been seeing how the eruption of artificial intelligence is affecting all areas of artistic creation. New technologies, and in particular artificial intelligence, are drastically changing the nature of the creative process. Computers play a very important role in activities such as music, architecture, visual and performing arts, storytelling, and literature or cinema, among others. In fact, the computer is already a canvas, a brush or a musical instrument.
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